Ttp2.dslyecxi.com is a subdomain of dslyecxi.com, which was created on 2004-04-19,making it 20 years ago. It has several subdomains, such as ttp3.dslyecxi.com , among others.
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Dslyecxi's ArmA2 Tactics, Techniques, & Procedures Guide https://ttp2.dslyecxi.com/index.html |
battle drills - Dslyecxi https://ttp2.dslyecxi.com/battle_drills.html |
basic rifleman - Dslyecxi https://ttp2.dslyecxi.com/basic_rifleman.html |
full ttp2 table of contents - Dslyecxi https://ttp2.dslyecxi.com/full_index.html |
tactics - Dslyecxi https://ttp2.dslyecxi.com/tactics.html |
vehicle usage - Dslyecxi https://ttp2.dslyecxi.com/veh_usage.html |
platoon - Dslyecxi https://ttp2.dslyecxi.com/st_platoon.html |
communication - Dslyecxi https://ttp2.dslyecxi.com/communication.html |
combined arms - Dslyecxi https://ttp2.dslyecxi.com/combined_arms.html |
closing words - Dslyecxi https://ttp2.dslyecxi.com/finale.html |
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leadership - Dslyecxi https://ttp2.dslyecxi.com/leadership.html |
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Dslyecxi’s ArmA2 Tactics, Techniques, & Procedures Guide Intro to the TTP2 The Basic Rifleman The ShackTac Platoon Attachments Communication Leadership Battle Drills Tactics Combined Arms Vehicle Usage Closing Words Foreword "Dslyecxi’s guide is an unbelievably complex, detailed and informative resource, showing many ways how to be more efficient in combat in ARMA II and hopefully also get more enjoyment from the game. The previous guide was already unique, and it is breathtaking to see it this much improved right on time for the international release of ARMA II. This guide is simply one of a kind and I strongly recommend it to everyone who will be sent to Chernarus!" Marek Španěl, CEO of Bohemia Interactive Updated, Updated Forward My official Arma 3 Tactical Guide, the successor to this one, has been released! You can read more about it - which I call TTP3 - here! Updated Foreward In the years since the creation of this guide, a great deal of video content has been produced by my group - Shack Tactical - chronicling our gameplay experiences in ArmA2 and Operation Arrowhead. I have included a sample below from my channel for those who would like to see us applying the TTPs of this guide in our actual gameplay. If you are interested in more, please feel free to check out and subscribe to my channel - the more interest is shown, the more videos I plan to create. (, as well as updating the existing content. The result of these changes shows itself in a variety of ways - content in general is more info-rich as well as more organized and digestible, and important topics like leadership and tactics have received a tremendous amount of additional attention. That’s not the extent of it, either - every part of the guide has received an overhaul and expansion. If you’ve read the first one, you should find this to be a refreshing and interesting sequel to it. The first guide ended up as being a bit over 60,000 words in total. At last count, this new one doubles it at around 120,000 - and I think you will find that it is 120,000 words used in careful moderation to convey a vast amount of information that truly is pertinent and relevant to ArmA2. There is no mil-sim "fluff" here. More on that shortly. How do you eat an elephant? When I sat down to write up my goals for TTP2, I was struck by how much effort would be required to even come close to doing that vision justice. At the time, an old saying popped into my head - a question, rather, that mirrored the difficult task that I found myself faced with. The question was - how do you eat an elephant? The answer to that guided me through the writing, and at the end of it all, it turned out even better than I had hoped. I mention that for those of you who are now faced with the rather daunting task of reading through this. It’s a big guide - you might as well bookmark it now - and there’s a ton of info to take in. If you heed the answer to that question, though, you’ll make it through - perhaps not in one sitting, but after a few, you’ll suddenly find yourself done. How do you eat an elephant? It’s simple, really - one bite at a time! Hope you brought a good appetite. Reality vs Gaming Milsim & pitfalls As before, the point of this guide is to convey material that truly is relevant to Shack Tactical’s style of realism-combined-with-fun combat simulation. This is the sort of information that our players use every session to work as a well-oiled and diverse team. We have maintained a very practical and pragmatic outlook on "milsim" (military simulation) and have taken every measure possible to avoid doing things "because the real military does them" and thus becoming what we call "hardcore milsim". In our eyes, that hardcore milsim (which often simply is referred to as "milsim" in general) is chock-full of "tactical fluff" that is irrelevant to the games at hand. This hardcore milsim typically presents itself though excessive rules, regulations, attempted recreations of full military rank structures far beyond what is relevant in the scope of your average ArmA mission, doing things "because the real military does them" regardless of their actual application to the game at hand, and other things that we believe do not have a place in these games. This guide reflects that mindset as well. One thing that I noticed back before doing my first guide was that military game guides commonly fell victim to two pitfalls - the first being the recitation of actual military publications, without any attempt to separate the wheat (info relevant to gaming) from the chaff (military or real-world procedures that are irrelevant or not simulated in games) . Now, don’t get me wrong - there are many things that can be learned from military publications and field manuals. This guide benefits heavily from being referenced against a number of such manuals. However, this is not a recitation of them word-for-word, as that would be pointless. The information presented here is what is truly relevant to the game, as we have experienced ourselves through our years of gaming. With that being said, military field manuals and publications can be very interesting reads for people who are into this kind of realism. With this in mind, I have provided download links for many of the most applicable field manuals. These are entirely optional, but if you are curious on how the real military does things, or want to know more about a specific subject, I encourage you to download them and check them out. You can find those linked from the final page. Another thing that must be kept in mind is that the kind of missions most commonly found in games like ArmA, in the real world, require a massive amount of planning and preparation by well-trained professional military personnel well before the first shot is ever fired. The goal of groups like mine is to be able to play to the best of our ability without requiring such huge time-sinks in the pre-mission planning - basically, we want to get the best results we can without having to spend hours in advance planning out each operation. Planning is great, but we strive to keep the initial planning short and sweet - minutes at most - and further develop our plans as we carry out the mission. After all, as the saying goes, "No plan survives first contact". The second pitfall is that of gaminess. "Gamey" guides are those that are oriented around giving very precise info about things in a fashion that takes advantage of knowledge that would not exist in reality - for example, a list of tanks, their armor values, and the precise ’damage’ values of anti-tank weapons. These "gamey" guides also tend to give tactics that are meant to exploit the game itself. I don’t believe in this type of guide, so if that is what you’re fond of, you will need to look elsewhere. Fun is the Ultimate goal Finally, it is worth reiterating that we are playing games here. The point is to have fun - in our case, we strive for organized, disciplined fun. We are not trying to pretend that we’re in the military - many of us have already been there, done that, or are still there and doing that. We’re in ShackTac and playing ArmA2 to have a good time. We’re a community of friends, ultimately, and that is far more important than any milsim make-believe ever will be. This guide is written in that spirit. A Request For those of you who read this guide, I have one main request - once done, please take a look at the finale page . In particular, check out the survey there. A minute of your time in filling out that survey would mean a lot to me - it helps me to evaluate where to take future training materials like this. You can reach that page via the index, or via the "Next page" link at the end of the final section, Vehicle Usage. Using this Guide After releasing the first ArmA TTP, I was pleasantly surprised to see that many other groups had an interest in adopting large parts of it for their own group’s usage. In addition to that, several requests came...
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