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Dslyecxi's ArmA2 Tactics, Techniques, & Procedures Guide Intro to the TTP2 The Basic Rifleman The ShackTac Platoon Attachments Communication Leadership Battle Drills Tactics Combined Arms Vehicle Usage Closing Words Foreword "Dslyecxi's guide is an unbelievably complex, detailed and informative resource, showing many ways how to be more efficient in combat in ARMA II and hopefully also get more enjoyment from the game. The previous guide was already unique, and it is breathtaking to see it this much improved right on time for the international release of ARMA II. This guide is simply one of a kind and I strongly recommend it to everyone who will be sent to Chernarus!" Marek Španěl, CEO of Bohemia Interactive Updated, Updated Forward My official Arma 3 Tactical Guide, the successor to this one, has been released! You can read more about it - which I call TTP3 - here! Updated Foreward In the years since the creation of this guide, a great deal of video content has been produced by my group - Shack Tactical - chronicling our gameplay experiences in ArmA2 and Operation Arrowhead. I have included a sample below from my channel for those who would like to see us applying the TTPs of this guide in our actual gameplay. If you are interested in more, please feel free to check out and subscribe to my channel - the more interest is shown, the more videos I plan to create. (skip to the 5-min mark on this video for the action - the first few minutes are briefing) Intro to the ShackTac ArmA2 TTP2 Guide Welcome! Greetings, and welcome to my ArmA2 " Tactics, Techniques, and Procedures " Guide. I'd like to take a few minutes to talk about this guide, how it came to be, what's different between it and my prior guide for ArmA1, as well as all sorts of other preamble topics. Please bear with me for a bit - I believe that there are some important things to convey before we dive into the heart of the guide. Intent First, let's talk about the intent behind this guide. This Arma2 "Tactics, Techniques, and Procedures Guide" - henceforth known as "TTP2" - was created with the intention of following up on the success that my previous ArmA1 guide brought to my gaming group, Shack Tactical. Having a well-established doctrinal reference for how we conducted ourselves as a group was a major factor in our gaming enjoyment for over two years of playing ArmA1 (and our OFP1 guide, before that, showed similar success for us). It gave us a common, group-wide understanding of various aspects of how to play, allowed us to easily integrate new players, and generally made things run more smoothly and enjoyably for all involved. That's ultimately why I wrote it, and that is again what drove me to update it to what you see here. Now, as to what inspires me to make it available to everyone, utterly free of charge - that deserves explanation. I am a strong believer in this style of gaming, and I also very strongly believe that this sort of information should be disseminated as widely as possible in the interest of helping everyone, without bias or restriction, to have a more enjoyable time while playing games like ArmA2, and not locked away in a private forum where few can read it. Even when I offered a print version of this guide for A1, I always kept the free version available. I have no intention of changing that here. This guide is available for all who have the time to read it - I offer it up warmly, and hope that everyone can take something from it in some capacity. A strong community benefits us all, and if this guide helps facilitate that in any capacity, I will consider it to be a great success. To those of you reading this - if you like it, I would encourage you to spread the word to anyone else that might benefit from it. Word-of-mouth has always been my favored means of promotion, and anyone is welcome to participate. Note that this guide is not " the only way to do it ". It is, however, the way that we (ShackTac) do things, and it works exceptionally well for us. Hopefully you can find a use for these TTPs in your gaming as well. What's New & Different For those of you who read my first guide, let's talk about what makes this one different. The primary source of changes and expansions to this guide are the result of having a solid foundation to work from (TTP1) and being able to take all of the myriad lessons we learned throughout our ArmA1 experiences and apply them to the creation of new content, as well as updating the existing content. The result of these changes shows itself in a variety of ways - content in general is more info-rich as well as more organized and digestible, and important topics like leadership and tactics have received a tremendous amount of additional attention. That's not the extent of it, either - every part of the guide has received an overhaul and expansion. If you've read the first one, you should find this to be a refreshing and interesting sequel to it. The first guide ended up as being a bit over 60,000 words in total. At last count, this new one doubles it at around 120,000 - and I think you will find that it is 120,000 words used in careful moderation to convey a vast amount of information that truly is pertinent and relevant to ArmA2. There is no mil-sim "fluff" here. More on that shortly. How do you eat an elephant? When I sat down to write up my goals for TTP2, I was struck by how much effort would be required to even come close to doing that vision justice. At the time, an old saying popped into my head - a question, rather, that mirrored the difficult task that I found myself faced with. The question was - how do you eat an elephant? The answer to that guided me through the writing, and at the end of it all, it turned out even better than I had hoped. I mention that for those of you who are now faced with the rather daunting task of reading through this. It's a big guide - you might as well bookmark it now - and there's a ton of info to take in. If you heed the answer to that question, though, you'll make it through - perhaps not in one sitting, but after a few, you'll suddenly find yourself done. How do you eat an elephant? It's simple, really - one bite at a time! Hope you brought a good appetite. Reality vs Gaming Milsim & pitfalls As before, the point of this guide is to convey material that truly is relevant to Shack Tactical's style of realism-combined-with-fun combat simulation. This is the sort of information that our players use every session to work as a well-oiled and diverse team. We have maintained a very practical and pragmatic outlook on "milsim" (military simulation) and have taken every measure possible to avoid doing things "because the real military does them" and thus becoming what we call "hardcore milsim". In our eyes, that hardcore milsim (which often simply is referred to as "milsim" in general) is chock-full of "tactical fluff" that is irrelevant to the games at hand. This hardcore milsim typically presents itself though excessive rules, regulations, attempted recreations of full military rank structures far beyond what is relevant in the scope of your average ArmA mission, doing things "because the real military does them" regardless of their actual application to the game at hand, and other things that we believe do not have a place in these games. This guide reflects that mindset as well. One thing that I noticed back before doing my first guide was that military game guides commonly fell victim to two pitfalls - the first being the recitation of actual military publications, without any attempt to separate the wheat (info relevant to gaming) from the chaff (military or real-world procedures that are irrelevant or not simulated in games) . Now, don't get me wrong - there are many things that can be learned from military publications and field manuals. This guide benefits heavily from being referenced against a number of such manuals. However, this is not a recitation of them word-for-word, as that woul...

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